It improved slightly with opengl but it’s still very slow to render offline maps after years.

  • Peter McDonald@sfba.social
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    5 months ago

    @GravitySpoiled OSMand began on Android, hence the name, and only became available on iOS much later. I recall the original iOS releases received lower reviews until quite a bit of patching was done. Strange it’s running poorly for you. Their support and forums are pretty active - have you taken this up there? Best of luck.