It’s interesting you say that because this entry isn’t particularly “open world”. It’s actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you’re not really free roaming a giant open world.
Side quests are also 14-like and I don’t mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
Well, obviously - but they’re different games and not everything is going to be 1:1 or feel the same.
I was just pointing out what I’ve felt to be the strongest parallels vs how it’s ALSO managed to move in the opposite direction of many “MMO-ification” complaints of the franchise.
It’s interesting you say that because this entry isn’t particularly “open world”. It’s actually fairly linear with a focus on the story and characters.
The MMO comparison is still fair though because the zones are very reminiscent of FF14. They all connect to each other and can be re-visited, but you’re not really free roaming a giant open world.
Side quests are also 14-like and I don’t mean that as a compliment. Go to A to talk to B. Go to C to talk to D. That can mostly be skipped though.
looks at the director of FFXIV. Looks at the director of FFXVI
Hmm… no idea why they give vibes of each other…
Well, obviously - but they’re different games and not everything is going to be 1:1 or feel the same.
I was just pointing out what I’ve felt to be the strongest parallels vs how it’s ALSO managed to move in the opposite direction of many “MMO-ification” complaints of the franchise.
I think the main issue is that it’s very clear that Yoshi-P’s passion is FFXIV. At least that was the vibe I got when I played XVI.
Everything seemed to be a little nod to things from XVI.