If you're a fan of cloud gaming, you may want to take a little look into Netris. The developers say it's a GeForce NOW alternative, one you can self-host with it being open source. They're also keen to highlight some Stadia-like elements of it too.
I could also see a database being used to coordinate game ownership with a fraction of the power usage. But neither will happen because consumers always get the raw end of the deal and nothing will ever be done to their benefit without being forced.
But blockchains get “bad” records added all the times. Database entries and blockchain blocks are both equally as susceptible to bad business logic making incorrect entries. No business is going to adopt a sales recording system that doesn’t allow them to control the entries and to reverse the entries they don’t agree with.
Publishers will like a database because it can be modified. If they were forced to implement such a system (thus abandoning all ‘sell the same game to the same person twice’ for different platforms), they’d oppose a blockchain system hard, since it would make it pricier to:
a) publish seven bazillion versions of any given game
b) revoke ownership of games just because it’s cheaper to do that than honor the deal they made with customers
c) correct any data-fuckups they will inevitably make because they went for the cheapest route possible to implement this, and it went pear-shaped from day 3 onwards
I’m very much on the database-side here as well. I work for a Telco company here in Germany, and we use several such databases that are regulated by external bodies and government agencies to communicate between carriers (for number porting and such). Works great overall.
Go to Platform B and tell them : see, I bought Game already, let me play it here too.
Platform B : “who are you and why should I care?”
Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.
there is nothing wrong with the blockchain. cryptos main problem is the proof of work using to much energy. blockchain to actually do work with the energy it uses efficiently is great.
I could honestly see the blockchain being used to coordinate game ownership between gaming platforms.
I am far from crypto advocate, I think it is a waste of time and resources, but having a blockchain of who owns what games would be great.
Then you could pick the platform you want to download the game from and get the experience you want
I could also see a database being used to coordinate game ownership with a fraction of the power usage. But neither will happen because consumers always get the raw end of the deal and nothing will ever be done to their benefit without being forced.
Sure, I agree but I doubt publisher’s would since a database can be modified.
But blockchains get “bad” records added all the times. Database entries and blockchain blocks are both equally as susceptible to bad business logic making incorrect entries. No business is going to adopt a sales recording system that doesn’t allow them to control the entries and to reverse the entries they don’t agree with.
Publishers will like a database because it can be modified. If they were forced to implement such a system (thus abandoning all ‘sell the same game to the same person twice’ for different platforms), they’d oppose a blockchain system hard, since it would make it pricier to:
a) publish seven bazillion versions of any given game
b) revoke ownership of games just because it’s cheaper to do that than honor the deal they made with customers
c) correct any data-fuckups they will inevitably make because they went for the cheapest route possible to implement this, and it went pear-shaped from day 3 onwards
I’m very much on the database-side here as well. I work for a Telco company here in Germany, and we use several such databases that are regulated by external bodies and government agencies to communicate between carriers (for number porting and such). Works great overall.
Buy Game on Platform A.
Go to Platform B and tell them : see, I bought Game already, let me play it here too.
Platform B : “who are you and why should I care?”
Proving your digital ownership never was the problem. The problem is those platforms are different companies and have no reason to honor a purchase from somewhere else.
And then they can lease them instead of selling and have the games expire just like they use the always online to do.
there is nothing wrong with the blockchain. cryptos main problem is the proof of work using to much energy. blockchain to actually do work with the energy it uses efficiently is great.