I know it’s complexity, but I wish there was an option to enable multiclass for lower difficulties.
I’m an old gamer and I enjoy just playing on the lowest settings and just actually enjoying things as they happen, and if I do multiple playthrough I would like to have multiclass as an option to explore some truly wacky builds.
Is there a work around like starting the campaign in the hardest difficulty then changing it? Or maybe just switching to the hard difficulty when you want to level up?
I have the option to multiclass playing on “normal”. Is it confirmed that they don’t permit it on the “story” difficulty? I ask because the level-up screen could be tweaked a bit in my opinion; it’s not super obvious what you need to click on
Yeah, it expressly says that it can’t be used in this difficulty, but maybe I’ll move up to normal for subsequent playthroughs to have it as an option
Ah gotcha. I’d be interested to hear why they made that choice. On the bright side, there’s already a mod to unlock multiclassing for story . I can’t speak to ease of installation or possible issues obviously, but if you’re comfortable using Vortex (the mod manager from Nexus Mods) it should be pretty straightforward
EDIT: I’ll paste the link here at the bottom since link-naming isn’t displaying correctly on my phone
I suspect someone will make a mod to enable this.
You can’t multiclass on Explorer, but I think you can change the difficulty while at camp, level up or respec to multiclass, and change it back again.
I figured that might be possible. I’m not planning to multiclass on this run, but in the future I’ll probably just download a mod, since I figure I’ll end up modding anyway. There are subclasses (and a class) I’d like to try that aren’t in the system yet, but everything I’ve heard so far suggests that the modding community will become robust, even without a dungeon master mode.