Howdy, Tenno! As we continue our pursuit of Quality of Life changes, we believe the time has come to revisit how we handle Enemy Health Types, Resistances and Weaknesses, and a few Status Effects! Let’s get into it! Please keep in mind that much of this is a concept and prone to further changes a...
In short Cold will now freeze and Blast makes guys go boom!
Internal homogenization of the factions doesn’t feel like the right way to go. Although it is nice that it allows for a clear recommendation of damage types on Navigation to help newer players learn what damage works best in each situation.
I’m really pleased to hear that Cold is getting a secondary freeze effect. It felt like it was a missing natural progression for an effect that was missing it. I wonder if this’ll make Frost more viable.
Hm, it’s… interesting but I’m not sure I like it.
Internal homogenization of the factions doesn’t feel like the right way to go. Although it is nice that it allows for a clear recommendation of damage types on Navigation to help newer players learn what damage works best in each situation.
I’m really pleased to hear that Cold is getting a secondary freeze effect. It felt like it was a missing natural progression for an effect that was missing it. I wonder if this’ll make Frost more viable.