Huh, lots of opinions on BOTW and “if I disable a mechanic on PC, the game is not fun”.
I’ve enjoyed both botw and totk, but not to completion.
I do feel like they are both tech demo iterations.
Botw introducing actual physics and creativity as puzzle solving possibilities. Totk introducing “everything is physics” and relying on creativity for puzzle solving.
Botw story was mid. Totk story was better.
Botw dungeons were terrible. Totk dungeons were better, and some had a bit more girth/depth to them.
I feel like now that they’ve cracked the “everything is physics”, and iterated dungeon designs… The next one will hopefully feel a lot more Zelda.
At least, I hope so.
But, same genre…
What do you class totks genre as?
Right, disabled weapon durability. At which point there is no point to explore the map. That was the gist, right? So, I skipped a stage by describing the start and the end of the chain of events.
Weapon durability itself isn’t fun, but forces you to explore.
If you can’t be bothered reading dialog, so you skip it all, then say a game has no story, doesn’t make sense and never explains anything.
You are no longer having to read all the dialog, but you miss all the detail.
Short term gains long term pains.
Hello. I played the games on PC too, and turned off the stupid weapon degradation and had a BLAST playing through and exploring the game after the fact. So, no. Some of us just thought the durability thing was a waste of resources, and could’ve made the game much more digestible to those who think it is absolutely dog shit to even be included in a ZELDA title.
It’s a “cheat code” kind of thing. Are games more fun when you’re invincible? When you have the best weapon?
I used to play games with cheat codes. They don’t make the game “more fun” outright. They allow you to condense some fun into a shorter chunk of time, then the game subsequently has less replayability.
Deactivating weapon durability might make the game “more fun” in the short term, at the cost of reduced long-term playability. So it’s no surprise that people who activated this particular cheat code had an experience like that of most cheat codes, reduced long-term enjoyment.
Who’s insulted? You admitted that an element of difficulty made the game too hard. I don’t think people will be lining up to insult me about that… except perhaps people in denial about finding a Zelda game too hard. But why would I care what they think?
The game literally hands weapons out like candy, and the master sword regens in like 5 mins… sounds like you just wanted to use the “best” weapon you found and never downgrade again instead of getting creative with all the monster parts, which is boring as fuck.
I don’t hate either side of this and beat BotW on switch with no mods. As a compulsive looter from Borderlands, juggling what to drop or not drop became annoying when I knew how much more game there was to play. I wanted to keep exploring everything and not worry about being equipped correctly when I was focused on exploring the world. I understand the drive to build and prep for the next big battle. I also just want to play through the world and not add hours of item management when there’s already many more hours of playing. To each their own I guess.
That’s a fair point! The game definitely does drag in the exploration part towards the end if you’re trying to do all the shrines and light up the things in the underground. I used a simple hover bike made of two fans and a seat to get around, and it still took forever. I can’t imagine just running around everywhere on foot, and a lot of the topography (especially underground) didn’t seem too friendly to using a ground vehicle…
Huh, lots of opinions on BOTW and “if I disable a mechanic on PC, the game is not fun”.
I’ve enjoyed both botw and totk, but not to completion.
I do feel like they are both tech demo iterations.
Botw introducing actual physics and creativity as puzzle solving possibilities. Totk introducing “everything is physics” and relying on creativity for puzzle solving.
Botw story was mid. Totk story was better.
Botw dungeons were terrible. Totk dungeons were better, and some had a bit more girth/depth to them.
I feel like now that they’ve cracked the “everything is physics”, and iterated dungeon designs… The next one will hopefully feel a lot more Zelda.
At least, I hope so.
But, same genre…
What do you class totks genre as?
To be clear, disabling weapon durability made the game more fun.
The mechanic itself was ass. I wouldn’t have played further without disabling it.
Same tbh
Right, disabled weapon durability. At which point there is no point to explore the map. That was the gist, right? So, I skipped a stage by describing the start and the end of the chain of events.
Weapon durability itself isn’t fun, but forces you to explore.
If you can’t be bothered reading dialog, so you skip it all, then say a game has no story, doesn’t make sense and never explains anything.
You are no longer having to read all the dialog, but you miss all the detail.
Short term gains long term pains.
Hello. I played the games on PC too, and turned off the stupid weapon degradation and had a BLAST playing through and exploring the game after the fact. So, no. Some of us just thought the durability thing was a waste of resources, and could’ve made the game much more digestible to those who think it is absolutely dog shit to even be included in a ZELDA title.
Me, 13 hours ago.
It’s a “cheat code” kind of thing. Are games more fun when you’re invincible? When you have the best weapon?
I used to play games with cheat codes. They don’t make the game “more fun” outright. They allow you to condense some fun into a shorter chunk of time, then the game subsequently has less replayability.
Deactivating weapon durability might make the game “more fun” in the short term, at the cost of reduced long-term playability. So it’s no surprise that people who activated this particular cheat code had an experience like that of most cheat codes, reduced long-term enjoyment.
Me, 13 hours ago.
Ok, so pc gamers have a lower tolerance for setbacks than Switch gamers?
Lol sorry I insulted your personality… I mean this video game made by a corporation. Sorry, easy to mix up.
Who’s insulted? You admitted that an element of difficulty made the game too hard. I don’t think people will be lining up to insult me about that… except perhaps people in denial about finding a Zelda game too hard. But why would I care what they think?
Too hard or too tedious?
What exactly is it about having to go fight the same enemies over and over again to farm weapons from them that makes it more challenging or engaging?
The game literally hands weapons out like candy, and the master sword regens in like 5 mins… sounds like you just wanted to use the “best” weapon you found and never downgrade again instead of getting creative with all the monster parts, which is boring as fuck.
I don’t hate either side of this and beat BotW on switch with no mods. As a compulsive looter from Borderlands, juggling what to drop or not drop became annoying when I knew how much more game there was to play. I wanted to keep exploring everything and not worry about being equipped correctly when I was focused on exploring the world. I understand the drive to build and prep for the next big battle. I also just want to play through the world and not add hours of item management when there’s already many more hours of playing. To each their own I guess.
That’s a fair point! The game definitely does drag in the exploration part towards the end if you’re trying to do all the shrines and light up the things in the underground. I used a simple hover bike made of two fans and a seat to get around, and it still took forever. I can’t imagine just running around everywhere on foot, and a lot of the topography (especially underground) didn’t seem too friendly to using a ground vehicle…
Like it’s my fault there’s nothing else to do in their “open world”.