I never once said I bought it. And it’s not a genre problem. I like fantasy genres just fine. “An empty, hollow game with repetitive, punishing gameplay to hide it’s lack of substance” is not a genre
This might be news to you, but any game is niche and inaccessible to people that don’t like it. You are, of course, entitled to your opinion, but the sheer amount of copies sold and total users played makes Elden Ring an excellent GOTY candidate
Souls games are just punishing and masochistic, nothing wrong with it for people who like that. For me I don’t like it because the movement is clunky and you need to learn how long each attack takes and distance so you can time the hits right, and every enemy is absurdly powerful until you learn how to cheese their weakness and dodge at the right time and place.
People like it because once you put the time in you feel like a god dodging and stabbing, but I agree the game feels desgned to just grief its playerbase (elevators dont reset so you fall and die, enemies that just pop out at corners) and I do resent that on some level. I won’t say its a bad game, its just overly punishing.
I never once said I bought it. And it’s not a genre problem. I like fantasy genres just fine. “An empty, hollow game with repetitive, punishing gameplay to hide it’s lack of substance” is not a genre
If you can’t find the substance, it doesn’t mean it’s not there. It just means the game isn’t for you
It’s a very niche and inaccessible game to anyone but souls fans, that alone in my opinion makes it a terrible game of the year.
This might be news to you, but any game is niche and inaccessible to people that don’t like it. You are, of course, entitled to your opinion, but the sheer amount of copies sold and total users played makes Elden Ring an excellent GOTY candidate
Souls games are just punishing and masochistic, nothing wrong with it for people who like that. For me I don’t like it because the movement is clunky and you need to learn how long each attack takes and distance so you can time the hits right, and every enemy is absurdly powerful until you learn how to cheese their weakness and dodge at the right time and place.
People like it because once you put the time in you feel like a god dodging and stabbing, but I agree the game feels desgned to just grief its playerbase (elevators dont reset so you fall and die, enemies that just pop out at corners) and I do resent that on some level. I won’t say its a bad game, its just overly punishing.