Hey all!

Thought I’d get an discussion going about one of the most integral parts of gameplay and builds: the weapons!

I know that it’s currently really hard to swap weapons whole doing the campaign, as materials and scrap are super hard to come by. But some discussion with interesting ideas on what one could focus on next seems interesting to me :D

For the long gun:

  • Blackmaw AR-47, with Hot Shot mod (auto reload, 15% dmg buff and nice fire dot) as well as the Momentum Mutator (gain crit chance upon crit ting, stacking 10 times). This makes for a good DPS and sustained fire, nice range and relatively precise weapon.

For the sidearm:

  • MP60-R, with Healing Shot mod (extra safety net / healing in coop) and the Deadly calm (more ranged dmg when ADS) or Bandit (chance to regain ammo in magazine on hit). Not super happy with the sidearm, but I haven’t found many mutators, so I kinda swap to what I feel like works best.

So what are your fav weapons and combos right now? :)

  • Renacles@lemmy.world
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    1 year ago

    The cube gun is a lot of fun, works really well against any enemy with projectiles.

    Acid rounds with the auto shotgun also shreds everything, it’s like a better version of hot shot.

    • Konn@lemmy.worldOP
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      1 year ago

      I found the range for the cube gun to be somewhat restricting, but it does look soooooo cool.

      There’s an acid version of Hot Shot? Damn, I gotta find this for an inevitable acid build :D