- cross-posted to:
- aicopyright
- hackernews@derp.foo
- technews@radiation.party
- cross-posted to:
- aicopyright
- hackernews@derp.foo
- technews@radiation.party
So recently there has been a lot of debate on AI-generated art and its copyright. I’ve read a lot of comments recently that made me think of this video and I want to highly encourage everyone to watch it, maybe even watch it again if you already viewed it. Watch it specifically with the question “If an AI did it, would it change anything?”
Right now, AI-generated works aren’t copyrightable. https://www.artnews.com/art-news/news/ai-generator-art-text-us-copyright-policy-1234661683/ This means you can not copyright the works produced by AI.
I work in games so this is more seemingly relevant to me than maybe it is to you. https://techcrunch.com/2023/07/03/valve-responds-to-claims-it-has-banned-ai-generated-games-from-steam/ Steam has outright said, earlier this month, that it will not publish games on its platform without understanding if the training data has been of images that aren’t public domain.
So right now, common AI is producing works that are potentially copyright-infringing works and are unable to be copyrighted themselves.
So with this information, should copyright exist, and if not, how do you encourage artists and scientists to produce works if they no longer can make a living off of it?
Honestly, show me a large-scale work that was CC BY SA that made money. A book, movie, or game that was funded only by those donating. They are extremely rare. Especially as I know a few people who have released GPL, freeware, and CC BY SA games and have made far less than what they spent on the project. It doesn’t prevent you from trying to ask for what are essentially donations but I can tell you with certainty you get far less money asking for donations than you do selling.
I absolutely agree, just don’t take away artists’ ability to live first. Move towards that culture first, then get rid of the tools that currently make artists money. Copyright, right now, is almost the sole mechanic in society that allows people to make money off their art on a real scale.
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Absolutely, which goes to show we probably need tougher copyright laws. Copyright laws that aren’t transferrable like creators’ rights. Right now people are trying to weaken copyright law altogether. I had someone in another conversation say that copyright laws should be thrown away entirely so we should just essentially treat them like they aren’t there.
That said copyright laws also help those who can’t afford lawyers. I’ve seen indie game developers threaten the copyright of a studio to get paid. Saying that the copyright was transferred on payment, which was in the contract. The threat alone got them paid because the larger studio knew that if pressed, this would be an open-and-shut case.
Copyright helps people who can’t afford lawyers? What? If they can’t afford the lawyers then they’re essentially bluffing and hoping the company doesnt want to risk a lawsuit. If the company decided to call the bluff then the person who can’t afford the lawyers not better pray the lawsuit covers their lawyer fees or they will be in a ton of debt.
Copyright protects corporations and people who are rich enough to afford lawsuits.
We dont need more copyright, we need more tools to find the original source of art (reverse image search type tools) and tools/culture that make it easier for artists to get paid and supported by fans
You don’t need a lawyer to take someone to court. Also, a lot of states have small claims courts which don’t allow lawyers. I do agree that it’s not currently proportional but if you watched the video, the UK is starting a way to solve this with smaller court systems that can be used to fight false copyright DMCAs and take on smaller cases. The US has small claims court which honestly should probably be simply capped a lot higher than it is.
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The science industry is filled with patents and the inability to commercially reproduce works. The fundamental difference is how art is paid for as a product and science is licensed under patents to companies. Would you rather have a system where you could draw with pink but you need to pay the pink patent license holder?
Also, I am saying stronger copyright laws for the humans creating the works. I’d argue extremely strong copyrights would be those which do not allow a corporation to actively hold copyright but instead licenses to redistribute from individuals.
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The core of my argument is that art is a product, and science is funded through the ability to market it. Ideas aren’t patentable but science is not just “ideas”. Science doesn’t mean anything unless you apply it. Applied Science is implementations that are patentable. It’s why concepts like game mechanics are patentable.
Art fundamentally makes money differently than science does. This is why things like scientists freely offer papers describing studies and research while making money off of implementations of that research. In digital art, colors are free. The issue is then the monitors and display of that color change depending on implementation. That implementation isn’t free. Color systems in digital art are the like the research side of science where the implementation of it is a copyrighted artwork. The applied art created a product just like the science side. They both work the same.
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Yeah, how much did Einstein make when writing the paper on special relativity?
Thanks for pointing out the difference in Germany with respect to copyright and author ownership/rights! That’s really interesting, and the foundation could be used to extend rights for artists vs the power corporations have over their works - e.g. no license exclusivity as that seems to go against the spirit of the law.
How does copyright currently help small artists? They sue someone for violating their copyright? You dont need to copyright your game to sell it on steam, itch, etc.
You absolutely need copyrights to sell your game on Steam or itch. The copyright doesn’t need to be actively registered but that’s because you have implicit copyright to the things you create. That said you still need copyright and it’s why Valve is no longer selling games with AI-generated content. Because they can’t prove the content they are selling belongs to the people they are selling it on the behalf of.
Copyright helps small artists by protecting them. You can easily take someone to small claims. Lawyers work pro bono if they are confident in the case. Copyright helps by enforcing that what small artists make is truly theirs. I was working on a small indie game called Squad in 2016 in which someone stole our game assets. A simple notice from our retainer lawyer did the trick.
Sorry, this better not be the reason. Book publishers sell books that are in the public domain all the time. You can publish public domain works on Steam too.
AI generated content is in the public domain.
I’m pretty sure Steam doesn’t want to publish it because they don’t know the provenance of the training material and don’t want to support people using unlicensed works in their training material for their AI model.
That’s not about copyright directly, it’s about choosing what sort of projects to support and publish.
Yes, the public domain belongs to everyone.
That’s correct. They can’t confirm the training data didn’t commit copyright infringement.
Something in the public domain means everyone essentially has the right to copy it in any form. Thus you still need the copyrights to distribute on Steam, even if that copyright is public domain.
I don’t get what you mean by that because it’s entirely about the copyrights of the content and if the owner is allowed to distribute them.
If something is in the public domain, there is no copyright. That’s what public domain means. Now, someone could try to place something into the public domain incorrectly that still has someone else’s copyright claim on it, but LLMs don’t do that (usually): a work created via an LLM is in the public domain. Nobody reserves any rights.
Because there are no rights reserved, there’s no copyright issues.
BUT that doesn’t mean that infringement hasn’t already been committed by the person who created the training set IF you stand by the argument that a training set has no right to include a work unless it’s in the public domain or permission has been granted by any rights holders.
That last bit I covered earlier; it is a philosophical stance people take, but it’s not the only one, and as of now it has no legal backing. Others claim fair use, which pre-empts any copyright claims. And remember, this is about creating the training set and NOT about generative works, which are in the public domain.
Yeah, in the end, that’s going to come down to what is transformative work and if transformative work can be done solely by a tool.
They are only in the public domain if they are transformative works. Otherwise, they are derived works and subject to the original copyright and thus copyright infringing works.
Sure, everyone has the right to copy it. There are no copyrights given out to one person. At this point, that’s just semantics.
That’s the argument though. LLMs potentially are attempting to put works into the public domain by copying them, creating works based on them, then because it’s not made by a human, placing them in the public domain. If the works an LLM is seen as derived from the training set and the training set is copyrighted content then an LLM is creating copyright infringing works and attempting to place them into the public domain.