low power - irrelevant for the games we get for it
software is fine
save game backup - I don’t need it
Here’s where I’m disappointed:
parental controls - need to use an app for most features, and they’re still disappointing; I just want what the Steam Deck has
games are expensive - I’d spend far more if games were cheaper; net result is I use my Steam Deck and PC far more, the Switch is just for exclusives
But that’s about it. If they sold games for PC, they’d get more of my money, especially if I could swap between PC and Switch. I spend far more on games for my Steam Deck than for my Switch (I get like 2-3 Switch games, and like 20+ Steam games per year).
Nah TOTK runs like garbage on the switch compared to it’s potential you can say it ‘doesnt matter’ but it’s a mess. I played for a couple hours on my actual switch but got so annoyed with the horrendous aliasising of shadows and jagged camera movement that I stopped and spent a couple days of free time setting up yuzu on my PC. The difference is NIGHT and DAY! You are just sitting in Nintendo’s cave watching shadows on the wall if you think it doesn’t matter. The difference is in fact enormous it just might not matter to you.
IIRC it runs worse than BotW which is kind of shocking to me. I mean, yeah the game is much larger in scope, but it runs on the same engine, and you’d think they would have been able to optimize the hell out of it.
I started my TotK playthrough a few weeks ago and I’ve lost count of the times I’ve been taken out of the experience when the FPS dips below like 10. And this is with no action happening in the scene. Not to take anything away from the overall product—the game is magnificent—but I’m really curious as to what their lower bound was in terms of acceptable performance.
I haven’t been bothered by any shadows, and I think the camera is quite nice (so far), but I’m right there with you regarding emulation. Pretty soon I’m gonna try to dump my own cart and get it working on a more capable machine. I don’t need 4K res, or AA, or texture filtering. Just let me get a little immersed without poor hardware standing in my way. And if I want to play it on the go, I’ll use my Deck.
BotW was mostly tolerable for me, though some parts felt a less smooth. But I honestly didn’t like the game all that much, so when TotK was released, I bought Skyward Sword and Link’s Awakening instead and enjoyed them much more than BotW. Both of those run fine, and while I don’t know FPS, they’re probably stable 30FPS.
I almost always play docked though, and it runs on my 4k TV (so upscaling). The art style of most Nintendo games look fine when upscaled, so I’m more concerned about smoothness of the gameplay. If TotK doesn’t run at 30FPS stable when docked, I’m not interested at all. I’m already not particularly interested in the general game design (I like dungeons and boss fights, and BotW was disappointing in both), so I don’t see much reason to go out of my way to get a pleasant experience.
I feel ya. The two most recent titles are anything but the traditional Zelda experience. I do love open-world games though, so I’m cool with both of them. But I do miss the classic Zelda adventure game, where every location has its own theme music and more emphasis is placed on the temples/dungeons. It’s a shame Aonuma said that the future of the series is open-world, but honestly it’s amazing that they’ve been able to keep it fairly fresh, if a bit formulaic, for 30+ years.
I enjoyedBotW, but it was a letdown as a Zelda game, and there are better open world games IMO.
And I generally don’t like open world games much, they’re usually filled with a bunch of low-quality content to pad it out, and the good content is scattered a bit too much. I really enjoy well-done open world games though, like Morrowind, but so many of them just fill the world with fetch quests and other forms of padding (Morrowind’s fetch quests were at least interesting and thematic IMO).
If whatever comes after TotK is open world, I probably won’t bother buying the Switch 2, since Zelda games were my primary reason for buying the console in the first place. I grew up with TLoZ and ALttP, so that’s the style that I like. If the Zelda series won’t provide that, I’ll find something else (Ys series is close-ish).
Nintendo is not ready for the Mario cast naked mods. They most likely never will. I’m surprised there is even any Nintendo IP hentai floating around at all, really.
Can’t say I blame them for that, really.
I still think the amount of money they’d generate from expanding their sales platforms would outweigh that philosophy, but I’d like to see the numbers as well
Past experience has shown that you’re probably correct. There are lots of people who pirate games, but there are more who will pay for them if they’re good. Many do both.
They’d never open up to the PC market. Their whole business is based on selling their propreitary hardware.
Also, that would open the floodgates for modding. Nintendo hates modding.
But their switch is crap. Breaks constantly, is low power, the software is painful (IMO), games are expensive, and save game backup is a subscription.
You don’t have to list all the highlight features Nintendo uses as selling points we know what a switch is
My experience:
Here’s where I’m disappointed:
But that’s about it. If they sold games for PC, they’d get more of my money, especially if I could swap between PC and Switch. I spend far more on games for my Steam Deck than for my Switch (I get like 2-3 Switch games, and like 20+ Steam games per year).
Nah TOTK runs like garbage on the switch compared to it’s potential you can say it ‘doesnt matter’ but it’s a mess. I played for a couple hours on my actual switch but got so annoyed with the horrendous aliasising of shadows and jagged camera movement that I stopped and spent a couple days of free time setting up yuzu on my PC. The difference is NIGHT and DAY! You are just sitting in Nintendo’s cave watching shadows on the wall if you think it doesn’t matter. The difference is in fact enormous it just might not matter to you.
IIRC it runs worse than BotW which is kind of shocking to me. I mean, yeah the game is much larger in scope, but it runs on the same engine, and you’d think they would have been able to optimize the hell out of it.
I started my TotK playthrough a few weeks ago and I’ve lost count of the times I’ve been taken out of the experience when the FPS dips below like 10. And this is with no action happening in the scene. Not to take anything away from the overall product—the game is magnificent—but I’m really curious as to what their lower bound was in terms of acceptable performance.
I haven’t been bothered by any shadows, and I think the camera is quite nice (so far), but I’m right there with you regarding emulation. Pretty soon I’m gonna try to dump my own cart and get it working on a more capable machine. I don’t need 4K res, or AA, or texture filtering. Just let me get a little immersed without poor hardware standing in my way. And if I want to play it on the go, I’ll use my Deck.
BotW was mostly tolerable for me, though some parts felt a less smooth. But I honestly didn’t like the game all that much, so when TotK was released, I bought Skyward Sword and Link’s Awakening instead and enjoyed them much more than BotW. Both of those run fine, and while I don’t know FPS, they’re probably stable 30FPS.
I almost always play docked though, and it runs on my 4k TV (so upscaling). The art style of most Nintendo games look fine when upscaled, so I’m more concerned about smoothness of the gameplay. If TotK doesn’t run at 30FPS stable when docked, I’m not interested at all. I’m already not particularly interested in the general game design (I like dungeons and boss fights, and BotW was disappointing in both), so I don’t see much reason to go out of my way to get a pleasant experience.
I feel ya. The two most recent titles are anything but the traditional Zelda experience. I do love open-world games though, so I’m cool with both of them. But I do miss the classic Zelda adventure game, where every location has its own theme music and more emphasis is placed on the temples/dungeons. It’s a shame Aonuma said that the future of the series is open-world, but honestly it’s amazing that they’ve been able to keep it fairly fresh, if a bit formulaic, for 30+ years.
I enjoyed BotW, but it was a letdown as a Zelda game, and there are better open world games IMO.
And I generally don’t like open world games much, they’re usually filled with a bunch of low-quality content to pad it out, and the good content is scattered a bit too much. I really enjoy well-done open world games though, like Morrowind, but so many of them just fill the world with fetch quests and other forms of padding (Morrowind’s fetch quests were at least interesting and thematic IMO).
If whatever comes after TotK is open world, I probably won’t bother buying the Switch 2, since Zelda games were my primary reason for buying the console in the first place. I grew up with TLoZ and ALttP, so that’s the style that I like. If the Zelda series won’t provide that, I’ll find something else (Ys series is close-ish).
That’s fair. It is popular for a reason, even if I don’t see it myself.
What nintendo hears
Breaks constantly - Money
Low power - Less costs
Software is painful - Less costs?
Games are expensive - Money
Game save backup as a service - MONEY
Nintendo is not ready for the Mario cast naked mods. They most likely never will. I’m surprised there is even any Nintendo IP hentai floating around at all, really.
Can’t say I blame them for that, really.
You just reminded me of the Smash Bros erotica I’ve read
I still think the amount of money they’d generate from expanding their sales platforms would outweigh that philosophy, but I’d like to see the numbers as well
Past experience has shown that you’re probably correct. There are lots of people who pirate games, but there are more who will pay for them if they’re good. Many do both.