Repeat until the enemy runs out of ammo. And you only have at most one redshirt with PTSD. You could even be clever and use the dead as raw material. Take your one red shirt and make him throw the hundreds of his previous lives into the recycler. Or to save time just make a bunch more redshirts and have them do it, then have them jump in the recycler. The end result is 0 casualties, since you have the exact number of individuals as you started with
Or to save time just make a bunch more redshirts and have them do it, then have them jump in the recycler. The end result is 0 casualties, since you have the exact number of individuals as you started with
Maybe that is a feature instead of a bug.
Send a redshirt down.
Have him run into combat.
He dies.
Build another one from the saved pattern.
Have him run into combat.
Repeat until the enemy runs out of ammo. And you only have at most one redshirt with PTSD. You could even be clever and use the dead as raw material. Take your one red shirt and make him throw the hundreds of his previous lives into the recycler. Or to save time just make a bunch more redshirts and have them do it, then have them jump in the recycler. The end result is 0 casualties, since you have the exact number of individuals as you started with
Boba Fett would like a word… :D