TL;DR This game is awesome and you should consider playing it if you haven’t and you like retro games from this era or if you like similar collectathon games.

To preface before my opinion: Yes I did emulate this game on PC, Yes I used a modern Xbox controller for most of my playthrough, and No I do not have many references for games from this time but I will be attempting to be balanced on parts I felt did not age well.

I’ll start with the good parts. If you’ve played Mario 64, this game is right up your alley and so is its sequel. This is one of the best 3D platformers from the era and its one that is challenging and has more personality than M64 did for me. Mostly due to the stellar characters and personalities. So much love went into crafting each characters outfit, voice, and animation even though they’re so simple.

Next up, the levels. Not every level here is amazing but the same can be said of M64 (which I’ll continue to reference as my main comparison game since I’m familiar with it). Each level has 10 jigsaw pieces to collect and some of them are extremely creative uses of the environment. Some are just annoying to get though and will have you overlooking them. Overall the levels are solid if not as memorable as many M64 levels are to me.

The music. Wow the music! Its very good for the era and fits right in with the classics. Even the rest of the sound design is incredible but seriously, go listen to some of the level tracks if you haven’t played the game. The theming done in the music alone is very good. The rest of the sounds do a very good job of fitting right in with the art and they characterize a lot of the game. Audio-wise this is amazing for the N64.

Here’s where I digress though. My overall view of the game is VERY positive so take these criticisms light. A lot of these things are parts that just didn’t age so well. First off, the movement system isn’t as good as other 3D platformers. Its passable. But a lot of the platforming requires button presses repeatedly. You can’t walk crouched. So a series of leaves that need high jumps to go up them look like this: Stop your character in just the right spot and crouch, hit the jump button, direct the jumps movement, move a tiny bit forward on the next leaf to position, crouch, jump. Wouldn’t be so bad if I could trigger it all quickly but its very hard to do that. Not to mention the swimming is really not great and wrestles with the camera constantly. And the air attack is nearly impossible to aim if you aren’t flying straight or are too high or low to attack properly.

The rest of the moves are all based on the C stick. Which also controls camera. Its a nightmare with a modern controller. But again, each move takes seconds to activate and need prep time. You have an invincibility move which would be great for avoiding incoming damage. Except it takes too long to trigger so is only used for obstacles. Weird right?

And that’s my final gripe that I feel is really valid. Mario 64 has a move set that gets activated mostly organically. Wall jumps and rolls and ledge grabs all work with minimal or no buttons. Meanwhile the run move here requires you stop to crouch and press the stick a specific way. And most other moves have buttons on the floor or pickups. Its confusing why they did it that way and it takes me out a bit fiddling with my controller. It doesn’t feel natural and I never got to the point of pressing all of the moves without thinking.

Overall final opinion is that this game is an amazing classic that I feel most people should play if they like 3D platformers. Just be aware that its best played on older controllers and also has a few features that you may miss from modern games. But it’d be hard not to recommend this. This game is great, onto the sequel!

  • SavvyWolf@pawb.social
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    10 months ago

    I grew up with Kazooie, so it’s nice seeing someone else enjoy the game.

    Personally I never really had an issue with the controls, but that’s probably due to me learning them when I was a child. I can certainly see them being confusing if you’re not familiar with them though.

    I did recently play a BK randomizer and a romhack recently and ended up binding C buttons to my controller’s bumpers and x/y buttons rather than the stick. But that was a pain because Retroarch is still buggy for me when you try to do it.