recent: tears of the kingdom, or as i like to call it botw 1.2, its the same thing all over again just with one or two added gimicks, the open world is dead, npcs are boring and nintendo just got away with it like that
not so recent: i cant stand persona 5, joker and his entourage are annoying teenagers, the time management is a horrible gameplay addition and the artstyle is just a visual overstimulation
with that being said,~~ plz dont kill me~~
Breath of the Wild probably tops my list, largely for the same reason as others. But in the particular, it’s the emptiness. I get that it’s part of the story, but I still hate the emptiness of it. What good is an open world if it’s largely devoid of content and interaction? That criticism probably encompasses many open world games. Subsquently. I don’t play a whole lot of them.
Path of Exile is another. While I enjoyed Diablo 1, 2, and 3, any maybe will eventually get Diablo 4, I’ve never been a hardcore player of any entries in the series. I think what annoys me the most with PoE is that it seems like you can’t have an organic experience in that game. Whenever I asked how I should be speccing out my character, I just got the answer – from multiple people – “Oh just find a build guide online.” OK…but I don’t know any of the builds. Or anything about the game. So what am I supposed to do, just sit there and research build guides, reading about things I don’t even understand, before I even really get into the game? When I said I’d just wing it for a bit like I do in every other game, I kept hearing, “Oh you’ll have a bad time then…” OK well then forget it. I just won’t play. I’m really not a fan of min-maxing. Also, the trade system and lack of actual currency sounded horrendous to me. There’s a reason we have currency in real life.
I feel like that’s just the community and not the game itself. I have like 200 hours in it and I just winged it. Enjoyed it the entire time, My problem was the repetitiveness of it. Reached the end game and it just started all over again but at a higher level.
Well that’s good to know at least. Still not sure I’ll ever try it again, but at least if I do, I’ll know that I can just yolo it. That’s generally my favorite my part of some games. Seeing if I can make whatever the hell I’m doing work for me. Doesn’t have to be the best or strongest tactic; it just needs to work!
PoE could be very good for you then.
In the campaign you can do basically anything. If you are too weak, you just need to know some very basic mechanics of the game and do some problem solving. I often use three different setups and pick my favourite one.
In the endgame, you can do absolutely crazy stuff, as you can equip all unique items by then. There are viable builds that basically nobody knows about.
One thing you need to know about the game is that you should aim to be able to one shot normal enemies. If you can’t, you need to make adjustments soon.
wait… by “end of the game” do you mean the second part, or the epilogue? because it does reset in the middle but that’s not the real end.
that’s not the real end now, it was when I played (back in beta I think? before claws got heal on hit naturally and it was a legendary item effect only)
ah, that makes sense. the endgame now is the Atlas, that functions similar to torment levels in D3.
Everyone likes to hate on Ubisoft but as far as open worlds go, it’s difficult to find more content-filled ow than Immortals and AC Valhalla. There are actually so many, many things to do around every corner it can get very tiring. Puzzles, subquests, races, dungeons, unique enemies… everywhere.
I’m right there with you on min-maxing. If they built the game in a way that I have to research a certain way to play to have a good time, then the developers don’t know a damn thing about balance and difficulty design.