Source: https://twitter.com/FntasticHQ/status/1734265789237338453
Today, we announce the closure of Fntastic studio. Unfortunately, The Day Before has failed financially, and we lack the funds to continue. All income received is being used to pay off debts to our partners.
We invested all our efforts, resources, and man-hours into the development of The Day Before, which was our first huge game. We really wanted to release new patches to reveal the full potential of the game, but unfortunately, we don’t have the funding to continue the work.
It’s important to note that we didn’t take any money from the public during the development of The Day Before; there were no pre-orders or crowdfunding campaigns. We worked tirelessly for five years, pouring our blood, sweat, and tears into the game.
At the moment, the future of The Day Before and Propnight is unknown, but the servers will remain operational.
We apologize if we didn’t meet your expectations. We did everything within our power, but unfortunately, we miscalculated our capabilities. Creating games is an incredibly challenging endeavor.
We’re grateful to everyone who supported us during these difficult years. It’s been a fantastic journey over the past eight years:
2015: Opening of the studio
2017: Release of The Wild Eight
2018: Release of Dead Dozen
2018: Release of Radiant One 2021: Release of Propnight
2023: Release of The Day Before
That was fast. Their claim of 5 years in development is histerical.
The city map is a bought asset for a few hundred bucks. The survival mechanics were a bought kit too.
If you cut out marketing you could build that type of asset flip in weeks to months.
I’m not even sure they paid for those assets. Asset piracy is a thing.