I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.

  • notice_me_senpai-@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    The knockout cutscene.

    Had one in cyberpunk but it’s in other games. You can easily defeat waves of enemies, slow time or make people’s head explode, see through walls, survive gunfire and explosions, whatever. Your character is the ultimate killing machine able to win fights naked against nearly anything, short of a legendary military grade borg.

    Pass a door, knocked out.

    • BlazingShadowAU@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I think the one saving grace I’ll give this trope is that most RPGs don’t factor the RPG mechanics into the world. Like the power the player has is often there for the fun, not the story. So in their eyes it makes sense that someone could choke you out from behind or non-lethal you like you can do to enemies.

      That being said, this trope extends to a LOT of other things. Like you can hack through a safe lock with ease, but a random apartment code lock or elevator lock is the line that stops you.

      Or you have piles of meds that can basically revive you from being burnt to ash, yet someone gets stabbed once and they’re dead no matter what.