I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
I think for me it has to be games that have a well thought out beginning like Sable or Children of the Light but just dont have an ending.
One that FF16 abused the fuck out of is the arbitrarily locked gate. There was a period in the midgame where you’d do a big climactic boss fight, then the next section would be running errands because a town locked their gate, then you’d rinse and repeat like five times.