I kinda it always seemed a bit daft but equally when they got rid of that in Uncharted 4 I kinda missed it.
I think even tho it made the combat less fun I accepted the supernatural stuff because the franchises that Uncharted was influenced by all have supernatural elements too, Indiana Jones, Tomb Raider, etc
It’s only my headcanon, but I like to imagine the supernatural element of Uncharted 4 >!was the pirate treasure. As Nadine points out towards the end of the game, everyone who comes into contact with the treasure becomes obsessed with it, even to the point of killing each for it. Even when everything is falling apart, the heroes and villains continuing fighting each other over gold and trinkets that they can’t even claim, just like Avery and all the founders did back when their pirate colony was first founded!<
You could just as easily say that the narrative is perfectly mundane, but I like the ambiguity of it. It feels like it’s up to the player to decide what kind of story it is.
I mean let’s face it, supernatural monsters requires less of a suspension of disbelief than the fact that the majority of these hidden places that Nate goes to haven’t already been discovered by satellite imaging and other modern mapping technologies.
I don’t think there’s anything inherently wrong with supernatural creatures, they just did a really poor job of foreshadowing it; like there’s no supernatural stuff until the last sections of the game and suddenly it’s like “oh, I guess there are monsters now? Okay?”
If other spooky or paranormal stuff had been seen or at least alluded to before that point, it wouldn’t have felt as weird.
I kinda it always seemed a bit daft but equally when they got rid of that in Uncharted 4 I kinda missed it.
I think even tho it made the combat less fun I accepted the supernatural stuff because the franchises that Uncharted was influenced by all have supernatural elements too, Indiana Jones, Tomb Raider, etc
It’s only my headcanon, but I like to imagine the supernatural element of Uncharted 4 >!was the pirate treasure. As Nadine points out towards the end of the game, everyone who comes into contact with the treasure becomes obsessed with it, even to the point of killing each for it. Even when everything is falling apart, the heroes and villains continuing fighting each other over gold and trinkets that they can’t even claim, just like Avery and all the founders did back when their pirate colony was first founded!<
You could just as easily say that the narrative is perfectly mundane, but I like the ambiguity of it. It feels like it’s up to the player to decide what kind of story it is.
I mean let’s face it, supernatural monsters requires less of a suspension of disbelief than the fact that the majority of these hidden places that Nate goes to haven’t already been discovered by satellite imaging and other modern mapping technologies.
I don’t think there’s anything inherently wrong with supernatural creatures, they just did a really poor job of foreshadowing it; like there’s no supernatural stuff until the last sections of the game and suddenly it’s like “oh, I guess there are monsters now? Okay?”
If other spooky or paranormal stuff had been seen or at least alluded to before that point, it wouldn’t have felt as weird.
Dude same I kept waiting for some pirate skeletons to pop out or something but it never happened