Let me set the scene for you - dead body in a morgue inside a police station with officers everywhere. 3 local officers and 2 fbi agents running the investigation go down to visit the body. Minutes later, Screams!, Loud crashes!, BAM BAM BAM!
Officers run to the morgue and open the door and there stands 2 fbi agents and a local female police officer dead on the floor right at their feet in a pool of blood. Another local officer dead in the room, the 3rd missing along with the dead body.
This is the scene. What I expected -“wtf the happened!” - some sort of urgency, some sort of what happened to my officers.
What actually happened - casual conversation with the cops who opened the door completely not even referencing their dead coworker right in front they were practically walking on.
“You’re going to need to clean this up, also a dead body came to life and we are going now bye”.
Like wtf was this? If you didn’t want to show the aftermath just fade to black and show the fbi coming out of an interview room.
Yeah I get it, trapped in story, nothings real, magic etc but this is just pretty immersion breaking for a game trying for a realistic tone.
Maybe it’s just me - but it’s like the game writers, the artists ( dead coworker like right there between them talking ), and the director weren’t on the same page for this scene.
It stood out so hard I felt like it surely must be intentional. Like your coworker’s body just slumped onto your shoe and you acted all NPC about it. I think the sort of ridiculous videogameyness is the point sometimes? They don’t really keep at it throughout so I’m not sure.
Your the first comment I saw that at least admitted how ridiculous it was.
Everyone else is like it’s all on purpose. Or it’s just a game. The game it half movie, I am holding it to movie level quality bar.
If this happened in a movie reviewers would be up in arms about it. But it’s just a game. But isn’t though? It’s like both a game and a movie.
Yeah I was also surprised how everyone thinks an upcoming spoiler explains it, they clearly don’t understand why this is weird in the first place. The guys who open the doors don’t act like liars, or like bad liars, they act like NPCs who can’t actually see the world they’re in. It’s a scripted in-engine scene, it’s not like the lady cop body just happens to ragdoll to where the NPCs open the doors. Some animator lovingly placed a corpse slumped against that guy’s shoe. Seems like the script was written independent of the animation there, or else the stage designer guy just thought it’d be funny for them not to react properly in the slightest.
I thought the Max Payne bits were somewhat down the line of similar jokes about how games are uncanny and silly, but the game doesn’t lean so much into the uncanny valley of conversations much. It’s a game where they’re very into their writing. Either it’s intentional and oddly handled, or just a very wacky oversight.