Bit of an explanation as to what prompted me to make this post: I recently played through Sniper Ghost Warrior: Contracts 1 and 2 and I just felt off. I’ve slaughtered hundreds of innocents for my amusement in games like Fallout and TES, I play through No Russian with a grin, but for some reason, I refrain from killing bad guys in SGW? The first one has you hunt down Russian oligarchs and war criminals, while the second one is about Middle Eastern terrorists and this is the game where I feel bad about killing? There’s just something about the soldiers talking about their daily problems like making no money, uncomfortable boots and sweating too much, or showing eachother pictures of their dogs, not to mention the absolute horror when you’ve got a knife against their throat or when they find a body. I hope this isn’t weird, but I’ve never experienced remorse for killing a video game enemy, and I’ve played a lot of different games. I’d like to hear about your experiences, and which games do a good job humanising common enemies, the concept intrigues me.
Metal Gear Solid 3. The sorrow makes you face the ghosts of all the soldiers you’ve killed. Some of them are screaming, some of them are on fire, and (possibly the saddest) some of them are just confused as if they’re lost and don’t know they’re dead.
That single tear Snake sheds at the end while saluting had me crying too, not even gonna pretend that didn’t hurt.
Pretty sure that got everyone, don’t worry. You’re not alone.
I had no clue what was happening in the story, so it went completely over my head.
In my defence, I was 12 and had undiagnosed ADHD
So you can do something really screwed up. You can kill a guard in the mountain area. Wait for vultures to come and start eating his body. You can then kill the vulture and then eat that.
When you then meet the sorrow you’ll hear the ghost of that soldier saying something around the lines of “you ate me!” And You fed on me!"
https://youtu.be/QUcX5EMMgPI?si=wxTEbcvTnWGJ7rF_
That’s freaky as fuck
You don’t kill.people in mgs 3 because of morals
I don’t kill people in mgs 3 because the section is annoying.
We are not the same.
Doesn’t deatn in that section means skipping it entirely?
Also the ending
Ngl, but I wish more games (like Fallout for instance) made the player feel something if they played like a murder hobo.
Jokes on you I didn’t kill anyone. I don’t even see a guide or anything, my kid self is just a perfectionist and thinks that killing in mgs game is a fail state.
I remember seeing one of those poor bastards clutching at his crotch which seemed to be bleeding profusely. Sorry for the accidental ball shot buddy.
On my first playthrough as a kid I remember hiding in a jail in one of the early portions and kept pulling the alarm and slitting the throats of anyone that came. I did that for a while… and then when I got to the Sorrow that river was a horror show lol
No no no. Kojima had overdone it. He’s trying to guilt trip the player sad bad, it turns into a cringe. And then in MGSV he also does same shit, by making you grow horn and giving that permanent blood paint when you kill too much. Bitch, here’s the deal: when I catch you and tell you to “freeze” and you do, I might spare you, I might just knock you out. Enemy soldiers tho? They start shooting. They go for the kill IMMEDIATELY. I have all my reasons to kill the fuck out of them.
I think the point of the guilt-trip is that you didn’t have to kill them, and if you were good at stealth you would have no need. They’re not supposed to know you were ever there. Hard to do with an M60.
If you kill a guy, let a vulture eat him and then eat the vulture in this scene the dead guy will complain about you eating him
How oddly specific
That’s Kojima for you.