So I started playing, started on Phantom Menace and it was unbelievably boring - there was like only one fun part and it was beating up Maul. I spent so much time just walking from place to place, very little action, building things nonexistent. Why these huge, unskippable empty hubs? In the originals you could just go from level to level and weren’t forced to go into the hub every damn time. Also the split screen was awful - I was constantly losing track of Player Two. It would’ve been much nicer if the split screen only came into affect when we were far away from each other.
When we beat Maul and it gave us excruciatingly pointless and boring scenes that weren’t even in the movie, Player Two rage-quit on me. This game was agony to play. Started up original Lego Star Wars and it was so, so much better, actually had content to /do/ and good pacing.
No, I don’t want to slowly follow Lord Palpatine and get slowed down every time I threaten to move past him. Ditto for Jar Jar Binks and the protocol droid. Is this game a walking simulator?
I enjoyed it at first, but it definitely turns into a bit of a slog after a while. I 100%'d it in 76 hours and the gameplay gets very repetitive.
I think an underappreciated thing about the original LEGO Star Wars games is just how accessible they were. You could give those games to a 5 year old and they could play and enjoy it. I should know; I was one of them. Looking at the Skywalker Saga, you couldn’t possibly do the same thing.
I was looking forward to this game when it was announced, all those characters to unlock and great levels to play. When I finally got to play it thanks to Game Pass I was surprised by how dull and lifeless it felt. It was a tedious grind and I didn’t get very far before giving up on it.
They tried to hard with this and somewhere lost the essence of LEGO games which is their fun and simplicity. I replayed the original LEGO Star Wars Complete Saga and it was so much better to play with the kids even almost 20 years later.