I agree, but also I don’t mind it. Personally, I don’t care about achievements really. I like them as a tracker of progress and what I did, but I don’t care about the percentage. Having really hard ones is great for people who do care. It let’s them get extra value from the games chasing that elusive goal.
It can be fun to look at the completion rate for achievements like “finished the tutorial”, “beat the first boss” and “reach the good ending”. In some games it’s surprisingly low.
I agree, but also I don’t mind it. Personally, I don’t care about achievements really. I like them as a tracker of progress and what I did, but I don’t care about the percentage. Having really hard ones is great for people who do care. It let’s them get extra value from the games chasing that elusive goal.
It can be fun to look at the completion rate for achievements like “finished the tutorial”, “beat the first boss” and “reach the good ending”. In some games it’s surprisingly low.
Terraria has a huge dropoff between cutting down the first tree and making your first workbench