Just had a couple of unusually good games in the sense of team mates that actually worked together, all rotated to objectives, someone actually played support (I played defender), didn’t act toxic, etc.

It’s not an especially well moderated or managed MOBA, but they recently did a balance patch that made it a tiny bit less infuriating. They have an unfortunate tendency to have periods with one broken mon curbstomping everyone else - even though the pay to win period is usually short, it’s still extremely annoying.

The basic strategy is two go up top, two bottom, one middle, farm, rotate down to to take the bottom boss when the 30 second timer appears, rotate up to take top boss, then if able score and go back to defend goals. Toward the end of the game, Rayquaza or Zapdos appears. Failure to take the birbdragon usually but not always means defeat.

It can be a lot of fun, the pokemon have so much personality and I got attached to mons I never cared about before, but it has some severe flaws at times. I’ve climbed to Masters several times but I’m pretty sure literal toddlers are in Masters.

  • blazera@kbin.social
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    1 year ago

    Played it early on and it had a lot of issues. Top of which was the pay2win. And janky setup where whoever kills zapdos wins the game, none of the prior match matters at all, and its basically a coin flip which attack gets the killing blow

    • Stardust@kbin.socialOP
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      1 year ago

      They briefly fixed this with Rayquaza where it just gave you a shield instead of insta-score, then deliberately made it worse by lowering Rayquaza’s HP and upping the shield and giving a faster score speed so Rayquaza became a worse Zapdos if you can believe that. They also added free item maximizers, about 3 of them. So very briefly, it wasn’t pay to win if you made good choices on what items to max. But they periodically release broken 'mons that are pay to buy for about a week, so it periodically becomes pay to win again.

      That said, a huge number of times I lost games because my team mates did not understand when __not__to murder Zapdos/Ray, when we were far ahead. If you play right and protect it until you’ve completely wiped out the enemy team, you can then rip it in about 5 seconds and you can see if the enemy respawn timer will come up in that time. The team mate stupidity in this game is immense.