I love traditional alignment, buuuuut this is pretty awesome.

  • jnarical@ttrpg.network
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

    • jay@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

      I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

    • substill
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Can you give some examples? I’m curious.

      • jnarical@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        What’s the point to have “Ideals” next to “Alignment”? Are they mechanically different?

        • PortManTeau@ttrpg.network
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          5e has alignment, but there aren’t actually any rules that depend on your alignment. I think they threw it in because it’s D&D and you’re supposed to have it?

          • SolOrion@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Yeah, that’s my guess as well. It was definitely a bigger deal in previous editions, so I figure they just didn’t want to entirely scrap what was previously a very core mechanic even if it’s now very much less important.