Trying out different early 50s builds in tier 3.

Arsenal, deathblow, hammer is fun. That’s what I used to level. Keeping all the plates spinning is a challenge and it’s rewarding when you stack everything and nearly 1-shit elites

Trying out unbridled rage instead of arsenal. Feeling like I’m standing around doing flurry and getting hit in the face more, but it’s fun when hammer drops 30k crits in an aoe. There’s less plate spinning but now I’m feeling fury starved and getting face kicked in more.

Anyone else using unbridled and hammer? Does fury gen get better?

  • NightSicarius 🇦🇺@aussie.zone
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    1 year ago

    I’m doing HotA and my basic rhythm (ignoring shouts) is “Lunge, lunge, hammer. Lunge, lunge, hammer.”

    Then if I add shouts into the mix, it basically becomes “lunge, hammer, lunge, hammer, lunge, hammer”. It feels good. :D

    Increasing attack speed ups this tempo to insane speeds. At one point I had an aspect that would increase attack speed by 25% after a core skill crits. Accelerating aspect, I think.

    I’m not sure if I’ll ever get to the point where I can just hammer constantly. I still need something to generate rage between hits even if it’s just a single lunge. Groups of mobs just die almost instantly and combat mobility is insane thanks to lunge - shamans don’t stand a chance.

      • NightSicarius 🇦🇺@aussie.zone
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        1 year ago

        The first build-up is slower, usually takes about 5 hits. But once I’ve got enough for a hammer and go berserk… it’s all just a combination of stats. Fury cost reduction has HotA at 65, still looking for more reduction there. I have a lucky hit chance to gain 20% fury and lunge/HotA both have 50% lucky hit chance, so I’m guessing that procs quite often especially in large groups with Ancestral Force applying it in decent AoE.

        I don’t see fury generation bonus listed in the stats page (probably because it’s only applied when berserking or after using HotA) but Prolific Fury is boosting fury gain by 18% and Enhanced HotA gives +30%. So that’s around 50% increase so I should be seeing 15 fury from each lunge. Combined with the lucky hit to restore fury, I’m almost guaranteed to get 20 fury (30 if berserking) back from each hammer as long as I hit a decent number of enemies. So HotA effectively costs 35, so two lunges at 15 each gives me 65 fury to spend again.

        Sometimes I get unlucky and it stalls a little, usually when there’s only one elite left and I’m not getting the lucky hit proc from HotA, but then I can always use Rallying Cry (9 skill points) to gain an additional +92% fury generation which makes each lunge gain nearly 30 fury and the lucky strike then gives me 50 fury each time, plus the 20 bonus fury from Rallying Cry… which again might also be affected by +% fury generation from other skills? Honestly no idea at this point.

        Hmm, I never really mathed it out before and now it seems really complicated… but I think it makes sense.

        • half_built_pyramids@lemmy.worldOP
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          1 year ago

          Thanks for the breakdown. I had wanted to try lunge instead of flurry because it looked like it would evade well; I’ll give it a shot.

    • Crackhappy@lemmy.worldM
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      1 year ago

      I’ve got a hammer barb and I kite mobs into other mobs and can just hammer constantly as long as enough elites are alive. He absolutely sucks at single enemies though.

  • MassKirbycide@lemmy.world
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    1 year ago

    I switched to spin2win after level 50 and never looked back. I know it isn’t as strong has HotA builds in the long run, but it’s just so satisfying when you get your cooldowns reduced enough to tear through packs. Currently lvl 72 and having a blast slowly working my way up the nightmare dungeon ladder (most recently ran a 30).

    • molotovtommy@lemmy.world
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      1 year ago

      Can you share some specifics of which spin2win build your using? I’m still leveling to 50, at 36, and trying out some different combinations.

  • Apex_Fail@lemmy.world
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    1 year ago

    I use a variation of this HOTA build and have no issues with fury generation.

    Previously I ran a bleed/rend build but it felt slow after tier 2 (and I got a few sick drops for HOTA)

  • dub@lemmy.world
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    1 year ago

    I’m doing a whirlwind death blow build that doesn’t actually have any shouts but I’m doing all right at level 75. I think. Leap in there. Use the chains to get everyone vulnerable. Spin around for a sec and then hit him with death blow for a couple million. Pretty fun actually

  • Red89
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    1 year ago

    Hey do y’all think a hybrid WW/Rend build could work or do I have to choose one or the other?

    • half_built_pyramids@lemmy.worldOP
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      1 year ago

      Probably, but it seems like it wouldn’t be s-tier. The higher level stuff I’ve seen 1-shots with hota or upheave. Leaving big groups and bosses alive while they bleed just seems like a 2nd place approach.

  • infinite45@lemmy.world
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    1 year ago

    Not using hota. I’m using bash with twin maces, rend with a unique 2handed sword that has 5 lvls of rupture on it with a buff that explodes them for lots of damage and makes the blood pool do more dot. Challenging shout, rallying cry, wrath of the berserker and unbridled rage. I’m lvl 58 currently. Build feels powerful for lvling up. Gear currently compliments it well. I’ve upgraded everything. I’m assuming gear lvls don’t increase much beyond 700 until workd tier 4/lvl 70.