Just a little idea I had, think it would be fun. Comment your favourite systems and the rest of us will give you recommendations for something that could possibly fit your interests.

  • jjjalljs@ttrpg.network
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    1 year ago

    My current game crush is Fate. I like the dice system is pretty weighted towards average. I like that it encourages a more writer’s room style. I like that you can just start with your concept instead of the like “I’ll take 2 levels of this, two levels of that, and then after four levels of foobar my character really comes online”. I like that it’s a generic system so you can play any setting.

    My main problem is finding players who are eager and able to play it. The last time I tried I dropped the ball a little, but even aside from that the players didn’t really seem to get it, either.

    • tissek@ttrpg.networkOP
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      1 year ago

      Was a while since I played any Fate but if memory serves (think it does after a quick googling) a key part of it are aspects. And those are cool. City of Mist, a thicc and chonky PbtA, also uses aspects but they call it tags. The hefty book is both setting and really many words about tags, how to use then and how to get more. I really like the system but nit the setting. Lyckily they are working on a mythic cyberpunk adaptation of it and there have for a long time been talk of coming out woth a generic toolset.