The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
I am a die-hard stellaris player, even though I only play in single player. Any thoughts on Sins?
They have very little in common. Stellaris is far more strategic with a whole load of systems layered on top of each other to make it into a pretty broad GSG.
Sins is C&C in space. Tactical rather than strategic.
They’re both fantastic games, but other than having spaceships in them they don’t have much else in common. May as well compare Hearts of Iron to Company of Heroes.
They have very little in common. Stellaris is far more strategic with a whole load of systems layered on top of each other to make it into a pretty broad GSG.
Sins is C&C in space. Tactical rather than strategic.
They’re both fantastic games, but other than having spaceships in them they don’t have much else in common. May as well compare Hearts of Iron to Company of Heroes.
Hmmm now I’m very intrigued. Speaking as a huge Tiberian Sun fan.