Why virtual reality makes a lot of us sick, and what we can do about it.

  • HughJanus@lemmy.ml
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    And it turns out I’m not in the minority. The latest figures gathered in 2022 estimate that between 40-70% of users experience sickness within 15 minutes of exposure. For women specifically, it’s even higher, up to 80%. And we don’t know why

    What figures? This is shit journalism when they reference a “figure” and then don’t provide a source.

    What headsets were they using and what software were they running? Because this is going to have a tremendous impact on the so-called “rift-sick” factor.

    Not going to speak for anyone else but thus far, the only thing that makes me sick is roller-coaster-type demos.

  • HidingCat@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    Hmm, I haven’t really gotten sick so far, but now I’m wondering if I just didn’t experienec it long enough. Feels like my tolerance has been decreasing with age too, some first-person games just make me want to throw up nowadays.

  • pelotron@midwest.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I played with the Oculus Rift CV1 for a long time and never really got over the this. If I played regularly I sort of got used to it, but I still found that having a fan on and a bottle of water nearby was necessary to avoid getting a headache or nausea. If I ever had a period of a few weeks of not playing it, my “tolerance” quickly went back to zero.

    • EvaUnit02@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      As much as I want to like VR, it just makes me so nauseous. Even games attempting to mitigate motion sickness make me nauseous.

      There’s a game on PSVR called RIGS. It’s a high speed sports game. That game made me nauseous in about thirty seconds and the nausea lasted for hours. Such a dreadful experience.