• Riversedgeknight1@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 months ago

    W change making the scythe/sickle ability deal DMG to enemies immune to bleed, it made floors 6-8 annoying if you had a sickle from f 1-5 since the skeletons just ignored your abilities

    • 00-Evan@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      Yeah I’m trying to do a little more playtesting these days and ran into this exact situation. Nobody has mentioned this to me but it felt awful basically having no class bonus against 1/2 of the enemies in the prison. The % buff is more of a response to analytics data though, we’ll see if that needs to be scaled back a bit with both benefits combined.

      • Pickyfan@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        I honestly thought that it was an intended weakness for the scythe, so I never even thought to mention it.

        I’ve always had this as question in my mind, do you balance the game around 9 challenges? I feel like all the classes are balanced so well even at 9 challenges, except the berserk, it’s hard to build around armor

        Also, I know you are doing some quality of life changes next patch, can I recommend making the alchemy recipe book more visible for PC players?

        I watch a lot of newer players on YouTube, and the alchemy book (that green one) is so small that people almost never find it.

        And even if the find out about recipes, I’ve seen people exit the alchemy station to look for recipes in the journal instead of using the alchemy book in the alchemy station.

        Maybe put it somewhere in the middle so it’s easier to find, it would be more in focus?___

        • 00-Evan@lemmy.worldOPM
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 months ago

          It sort of was an intended weakness, but I hadn’t really thought too deeply about how much it in invalidates the ability at certain points in the game.

          I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.

          I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn’t end up having time. It’s likely to happen in 2.5.

          • Pickyfan@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 months ago

            Thanks for answering

            I understand

            Also, what happened to the third variant of the blacksmith quest? I haven’t seen a mention of it in a while

            • 00-Evan@lemmy.worldOPM
              link
              fedilink
              English
              arrow-up
              2
              ·
              5 months ago

              The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.

  • aztcd@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    Hello developer.I would like to ask if the game has considered adding multi threading optimization. There are many monsters placed on the SPD based sandbox dungeon, but it runs very slow. Upon checking the CPU usage of the phone, it was found that only one core is in use, while the other cores are not.

    • miaomix
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      I’m not familiar with Sandbox Dungeon, but if it isn’t being developed by Evan, shouldn’t you ask the Sandbox dev to optimize it?