• 1984@lemmy.today
    link
    fedilink
    arrow-up
    16
    arrow-down
    2
    ·
    7 months ago

    I don’t know, maybe nice to try, but I don’t have any issues playing games on the ordinary kernel…

    Nvidia is the reason why most people have issues.

    • 30p87@feddit.de
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      7 months ago

      MASSIVE problems. Especially on Wayland. Even more with a GPU that can’t keep up (Where FSR saves my ass, actually). But I’m used to the flickering and stuff now, and good story games (Like Metro Exodus) are optimized while looking fantastic.

  • narc0tic_bird
    link
    fedilink
    arrow-up
    11
    ·
    7 months ago

    This is so cool. I switched to Linux and once a game runs performance is or at least feels comparable to Windows. With stuff like this improving it even further (and Gamescope, etc.) you can probably get a better experience gaming on Linux compared to Windows in some scenarios.

    • Fisch@discuss.tchncs.de
      link
      fedilink
      arrow-up
      14
      ·
      7 months ago

      For rythm games like osu!, Linux is definitely better than Windows. Audio latency is pretty important there and Pipewire has insanely low latency.

      • narc0tic_bird
        link
        fedilink
        arrow-up
        2
        ·
        7 months ago

        Cool, didn’t even know that. Are there any (gaming-related) tests/benchmarks/comparisons for Pipewire vs. Windows audio?

        • Fisch@discuss.tchncs.de
          link
          fedilink
          arrow-up
          2
          ·
          7 months ago

          Idk but what I tested was outputting my mic audio over my headphones. Windows has a toggle for that in the sounds settings (I mean the one where your audio devices are listed, Windows has like 3 different sound settings) and on Linux I used Helvum to connect my mic to my headphones. Doing that on Windows made it really hard to speak because the latency was too high but on Linux, it was as if there was no latency at all and I could just talk normally. Unfortunately I don’t have any numbers but if there’s a way to test it, I’d be happy to do that.