• Blackmist@feddit.uk
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      1 year ago

      It’s really useful for act 1 at least, where most casters have one spell, and it’s called “miss”.

      • CoderKat
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        1 year ago

        Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.

        Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.

        • troglodytis@lemmy.world
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          1 year ago

          BG3 saves the day for low level casters by making rest and spell prep such a non-issue. Use it all. Rest rest and rest.

        • FireTower@lemmy.world
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          1 year ago

          I agree with this mostly but I’ve got to add, I’ll give up a spell slot for magic missile on a few low hp enemies any day of the week. Being able to get 3 guaranteed kills if your enemies are low enough hp and spread out is actually really nice.

        • JimmyMcGill@lemmy.world
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          1 year ago

          I’ve started to use my spells more and then resting more because you actually need to sleep to progress some story lines. I don’t think I did that enough for Act 1 and most of Act 2.

          Also my gf and melee tanks many times also needed a full rest and I still had most of my spells slots so that wasn’t fun.

          Though I might need to amp the difficulty a bit.

        • btmoo@lemmy.world
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          1 year ago

          That’s the ideal scenario, but really, camp supplies are so abundant in this game that it just doesn’t play out that way.

        • Ryumast3r@lemmy.world
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          1 year ago

          Imagine not blowing your fireballs and lightnings against level 1 mice when you’re level 10 and making your fighters regret running in headfirst.

        • Bassman1805@lemmy.world
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          1 year ago

          Blade Pact Warlock Supremacy!

          Wait, we only get 2 atracks per turn even at max level?

          Sigh. Dwarf fighter it is.

      • Odo@lemmy.world
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        1 year ago

        Relatable, but we really need a more elegant solution to vertical vs horizontal videos. I just measured, and that little square of video only used 15% of my screen.

  • guylacaptivite@sh.itjust.works
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    1 year ago

    Surprised monk rogue is so low. It’s been the most brutal dps build I’ve experienced so far. Three levels of rogue with thief for bonus actions and two levels of fighter for action surge ( always use two levels of fighter almost every time) is devastating. My strenght build monk puts out twice the amount of damage my ranger does, hits 100%of the time and doesn’t need any form of advantage apart from melee range. First turn usually means 8 attacks dealing 30+ damage each with the appropriate bonuses. That’s over 240 on first turn then +/-180 for at least the nex two turns if you don’t channel ki. Casual numbers right.

    Edit: yeas it also needs tavern brawler which is a broken feat afaic.

    • Blaiz0r@lemmy.ml
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      1 year ago

      I just saw a video on this, apparently if you skip fighter and put 9 into Monk you get AoE attacks instead which can be favourable to Action Surge

      • aesopjah
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        1 year ago

        How long do you play at lvl12 though, really? Genuinely curious, since I haven’t beaten the game yet (barely in act 2)

        • Blaiz0r@lemmy.ml
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          1 year ago

          I don’t know for sure, but I’ve heard some criticism that the level cap was too soon, but necessary for gameplay/roleplay reasons

          • FireTower@lemmy.world
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            1 year ago

            They have the level cap at 12 which is much lower than the usual DnD cap of 20, but I thought it was well paced. The reason they stopped at 12 was because high lvl DnD exponentially gets more and more ridiculous.

          • Shilkanni@aussie.zone
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            1 year ago

            Level cap seems well placed to me, obviously I want to keep getting more powerful but I think it would trivialise late game fights. The Final act seems more spread out, so it was probably easier to balance around you being level10-12 most of it.

            Also you dont feel like you need to do everything as much when you hit level cap, its easier to skip things that dont feel righr for this playthrough.

    • MasterNerd
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      1 year ago

      Gloom stalker thief is broken as hell. 2 offhand attacks, 2 regular attacks, and then your dread ambusher attack during the first round of combat. Dual wield hand crossbows and get sharpshooter and you become a god of death

  • TransplantedSconie
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    1 year ago

    I’m running a Paladin/Bard, and it’s a ton of fun.

    He’s got buffs, is a mini tank, and I can bust out my lute at a moments notice.

    If it hasn’t been broken by a goblin.

  • xeekei
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    1 year ago

    I do sorcerer/ranger. No, I don’t know what I’m doing. I just wanted dragon scales in my face. This is my first CRPG experience.

  • healer_56@lemmy.world
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    1 year ago

    wow i am so extremely surprised not to see Monk on the list at all as a mainclass. Its such a crazy strong class, dont understand why nobody plays it.

    • voidavoid@lemmy.ca
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      1 year ago

      Might be because anyone coming from 5e has probably been disappointed with monk before.

    • sheogorath@lemmy.world
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      1 year ago

      I like playing monk because it’s a very economic class, you don’t need to equip anything to be effective.

    • Nepenthe@kbin.social
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      1 year ago

      I’ll miss my druid and probably regret it once I run into a problem I can no longer solve by being a giant spider about it, but monk is the class I’m itching to play next. I keep running across armor i would have had so much fun using.

      I suppose I could just make Karlach a monk, but that would require forethought on my part and I don’t always have her with me, to be able to properly enjoy it

      • skulblaka@kbin.social
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        1 year ago

        Cunning Action is a hell of a drug. I have to consciously stop myself from dipping Rogue 2 in my irl tabletop games too, bonus action dash or disengage is literally game changing. It redefines everything you can do within a turn.

    • troglodytis@lemmy.world
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      1 year ago

      Thanks to Withers and saves, you can fuck around and find out what suits your play the best!

      Edit/sidenote: I’m never gonna finish this game 🙃

    • Leshoyadut@kbin.social
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      1 year ago

      If you’re finding that he’s doing fine in combat, then don’t worry about it. If you want him to do more, then multiclassing can improve that if you know what you want from the multiclass combo.

      • voidavoid@lemmy.ca
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        1 year ago

        That and the whole Action to activate symbiotic entity, which is true to 5e, but was a bad decision there too.

  • 👁️👄👁️
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    1 year ago

    I did 12 monk originally, but just swapped to 9 monk 3 rogue since it’s basically the same thing just losing like a single feat. But I gain an extra bonus action and some other nice passives instead.

  • FireTower@lemmy.world
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    1 year ago

    Is there much of a fundamental difference between which class you start you multiclass on? Or is the Ranger-Rogue vs Rogue-Ranger disparity solely about point allocation?

    • aesopjah
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      1 year ago

      I think it changes your skill proficiency choices?

      • LasagnaCat@lemmy.world
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        1 year ago

        Yeah i think thats right. If i went level 1 barb, then a level in fighter, then i wouldnt get heavy armor profiency, but reversed i would. (Just an example, not sure why a barb would really want heavy armor prof as it prevents rage bonuses i think)

    • darth_helmet@sh.itjust.works
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      1 year ago

      Saves, starting skill proficiencies, and weapon/armor proficiencies in most cases. Some classes get those as special features though, such as heavy armor and martial weapons for war clerics, which complicates the rule.

  • JPSound@lemmy.world
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    1 year ago

    I cant wait to join this group after I’m finished with the campaign. It’s been hard to find time to finish it and not being able to watch any videos or read literally anything about the game is driving me crazy at this point. I haven’t had this much enjoyment playing a game in a long time. What a masterpiece it’s been.

    • Artaca@lemdro.id
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      1 year ago

      That’s the exact reason my friends and I decided we’d all do an initial run through solo before doing a group campaign. It took us years to finish DOS2, I imagine BG3 will be similar.

  • Jocarnail@lemmy.world
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    1 year ago

    I’m going for a bard/warlock and right now i’m doing pretty fine. Though i’m still only in act 1.

    Actually surprised not to dind more bard multiclass.

  • darth_helmet@sh.itjust.works
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    1 year ago

    Wait, why does warlock’s extra attack stack with other source of extra attack? It isn’t meant to do that, and is almost a complete upgrade over fighter 6-10/ pretty much any martial’s tier 2 levels.